A vibrant scene of an industrial forge with glowing metal and fierce flames, showcasing metalworking.

> The Procedural Foundry

50-piece wardrobe systems.
One script.
No rigging.

Procedurally generated MetaHuman clothing packs — modular, rigged, production-ready. Browse Y2K streetwear and tactical gear on Fab and Payhip.

Scroll to see the pipeline

> HOW_IT_WORKS

The pipeline.
Four stages. Zero hand-work.

Programming code on a computer screen in a dark room, showcasing technology and IT expertise.
// blender --background --python generate.py
bpy.ops.foundry.generate_collection(
  preset="y2k_streetwear",
  count=50,
  export_format="FBX"
)
// Generated 50 assets in 4m 12s

> STEP_01

Base mesh

A single rigged base mesh

Every collection starts from one production-grade MetaHuman-compatible base mesh. Topology is locked. Skinning is finalised. The mesh conforms to UE5 skeleton standards so every generated piece drops straight into your project.

UE5_SKELETON · METAHUMAN_COMPATIBLE · FBX_READY

> STEP_02

Python script

A Blender Python pipeline

A bpy script drives the entire generation run. Parameters define silhouette variation, material slots, UV islands, and LOD thresholds. No manual mesh editing — the script handles geometry, modifiers, and bone constraints in a single automated pass.

BPY_API · PROCEDURAL_MODIFIERS · AUTOMATED_PASS

> STEP_03

Procedural generation

Variation at machine speed

The script iterates through a parameterised variation matrix — collar heights, pocket configurations, silhouette weights, material blends. Each pass outputs a distinct, production-ready garment. What takes a modeller days takes the script minutes.

VARIATION_MATRIX · PARAMETERISED · ZERO_MANUAL_WORK

> STEP_04

Batch export

50-piece FBX ecosystem, packaged

The final batch writes every piece as a named FBX with embedded skeleton data, ready for direct import into Unreal Engine. Organised by category — tops, bottoms, outerwear, accessories. Buy a wardrobe, not a single garment.

FBX_BATCH · NAMED_HIERARCHY · DRAG_AND_DROP

> COLLECTIONS

Buy a wardrobe,
not a pair of trousers.

Every collection is a complete modular ecosystem. The pieces share a rig, a UV layout convention, and a material slot structure — so a jacket from slot 3 and trousers from slot 7 go together without a single edit in Unreal.

> COL_001

Y2K Streetwear

AVAILABLE

Cargo trousers with modular pocket configs. Cropped hoodies in three silhouette weights. Low-rise denim variants. Baby tees, track jackets, and platform boot attachments. All generated from a single parameterised base — every piece shares the same rig, so mixing across the pack is instant.

TopsBottomsOuterwearAccessoriesFootwear
PIECES 50 production-ready assets
FORMAT FBX + UE5 Project
RIG MetaHuman-compatible
AVAILABLE ON Epic Fab · Payhip

> COL_002

Tactical Gear

AVAILABLE

Plate carrier variants with modular MOLLE attachment points. Combat trousers across three fit profiles. Balaclava and helmet combos. Tactical boots with separate shin-guard geometry. Every piece engineered for first-person and third-person camera rigs — silhouettes read clearly at game distances.

Body ArmourHeadgearBottomsFootwearAccessories
PIECES 50 production-ready assets
FORMAT FBX + UE5 Project
RIG MetaHuman-compatible
AVAILABLE ON Epic Fab · Payhip

More collections in development. Follow on Fab or Payhip for updates.

> THE_MATHS

The numbers are the point.

Automation removes the overhead that makes 3D asset production expensive. Here is what that looks like in practice.

Studio economics

PACK_PRICE
£40+ per collection on Fab and Payhip
ASSETS_PER_PACK
50 production-ready rigged pieces
REVENUE_SHARE
88% kept by the studio on Payhip
RIG_OVERHEAD
£0 fully automated — no manual rigging cost
GENERATION_TIME
minutes per collection, not days or weeks
INFRASTRUCTURE
£0 local pipeline, no cloud build costs

Revenue share figure based on Payhip standard terms.
Pack price is the starting point; collections may vary.

Who this is built for

For indie developers on Unreal Engine

You need varied, believable characters. MetaHuman gives you the face; The Procedural Foundry gives you the wardrobe. Every pack drops into your project with the same MetaHuman skeleton — no retargeting, no skin weight edits, no wasted sprint days.

For metaverse and VRChat creators

Avatar clothing that mixes and matches is the ask. Each collection shares a UV and material structure, so pieces from different categories combine without seams or clipping issues. One pack covers a character from head to boot.

Old way vs. this way

Manual modelling → Automated script run
Days per garment → Minutes per collection
Rigging overhead → Embedded in every FBX
5–10 items per pack → 50-piece ecosystem

> BROWSE_AND_BUY

The collections are live.
Drop them into your project today.

Y2K streetwear and tactical gear packs available now on Epic Games Fab and Payhip. Drag-and-drop MetaHuman wardrobe systems — no rigging, no waiting.

Automated. Modular. Ready to drop.